![]() ![]() They managed to sneak up to the Big Bad's room and the boss battle began. It makes sense that they were worried about (one of them was terrified and all jumpy, he couldn't stay sitting). #Wayang spellhunter and shoacking grasp full#I'll be honest, I could not have been more proud of my was the first time this crew in particular planned things instead of rushing in blindly, though I did make it clear that they were infiltrating a base full of enemies and the boss was in "control" of two dragons. For the first time I saw my players just sit down and plan out what to do next in-depth. ![]() To sum it up, the barbarian and the rest of his new party went back to the Big Bad's fortress and managed to infiltrate it. ![]() Until you embrace this fact, I understand why some of you are so dismissive of my suggestion: the hard day-rest coupling is the root cause of all your problems. Until you embrace this fact, there cannot be any real progress on the class analysis. I say "expected" within quotation marks, because in reality, a Barbarian can expect that two rages a day will be sufficient for ALL encounters surprisingly often. One poster said he does it 50%, again without acknowledging how this immediately means that the Barbarian can rage twice as often as "expected". That in addition to what I've already brought up that having the story limit the party's resting option starts to feel awfully artificial and forced very quickly if you do it often. Nobody is addressing the elephant in the room: the 6-8 encounter expectation does not work, not in the slightest.Įach of you saying "just follow the 6-8 encounters suggestion, and everything will be fine" conveniently fails to mention how trivial each encounter must then be, or the xp rate goes out the window. At least for some players, having a string of average encounters would be the most boring way of playing. ![]()
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